Mediterranean Scene
Project: This was a team exercise at Ubisoft to see what we could do using the Unreal Engine in 2 weeks. The brief was to make a mediterranean street using modular assets.
My role: I mainly concentrated on learning different techniques for foliage and Ivy, as well as doing a few street props.
Date: August 2011
Build Time: 2 Weeks
Software Used: 3DS Max, Photoshop, Crazybump, Ivy Generator (by Thomas Luft), Unreal Engine 3











