Driver: San Francisco

Project: A Ubisoft game, out now on Xbox 360, PS3, Wii, PC and Mac.

Date: 2009-2011

Software Used: 3DS Max, Photoshop, Google Maps/Street View, Perforce, Ubisoft's own bespoke engine and toolchain.

Role: My role included but was not limited to the following:

  • In charge of props, both destructible and static, ramps and advertising billboards.
  • Modelled, textured and set up physics for these props. Set up cut scene cameras for narrative billboards.
  • Blocked out large areas of the city based on design guidelines and using Google street view as a guide.
  • Created terrain, buildings, and prop placement based on the block out.
  • Corresponded with outsourcing studios, giving feedback and guidance to produce the best work possible to tight deadlines.
  • Helped maintain schedules and assisted other artists' as part of a "triage" team.
  • In charge of junior artists, training, scheduling and working to tight deadlines on specific tasks.

Below illustrates some of the props, terrain and buildings I worked on. Buy the game to see everything ;-)

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