Dead to Rights: Retribution

Project: Worked on the pre-development phase of Dead to Rights: Retribution, props, weapons and environments.

Date: 2007

Console: Xbox 360 and PS3

Software Used: Maya, Photoshop, Crazybump and Blitz' own bespoke engine, database and toolchain.

 

For the Hotel lobby I created the geometry and some of the textures, for the props and weapons I created all of the geometry and textures.

 

lobbyenvironment lobbyenvironment lobbyenvironment lobbyenvironment lobbyenvironment lobbyenvironment