Dead to Rights: Retribution
Project: Worked on the pre-development phase of Dead to Rights: Retribution, props, weapons and environments.
Date: 2007
Console: Xbox 360 and PS3
Software Used: Maya, Photoshop, Crazybump and Blitz' own bespoke engine, database and toolchain.
For the Hotel lobby I created the geometry and some of the textures, for the props and weapons I created all of the geometry and textures.






