Castle Hall
Project:Created as a Final Year University piece, accompanying a 10,000 word dissertation on medieval architecture and current game technology. The hall was primarily based on Hampton Court Palace and Middle Temple Hall in London.
Date: Early 2009
Triangle Count: 20,249 triangles (90,245 including all instances)
Texture Resolution:1024*1024 and 512*512 Diffuse, Normal and Specular maps. Paralax maps for the brick wall, and Alpha maps in certain places.
Build Time: Just over a month
Software Used: 3DS Max, Maya, Mudbox, Photoshop, Crazybump, Unreal Engine 3
Additional Info: Won 3rd place in the Vis Awards 2009 - Modelling Category (sponsored and judged by Ubisoft). I was hired by Ubisoft as a result.





















