Castle Hall

Project:Created as a Final Year University piece, accompanying a 10,000 word dissertation on medieval architecture and current game technology. The hall was primarily based on Hampton Court Palace and Middle Temple Hall in London.

Date: Early 2009

Triangle Count: 20,249 triangles (90,245 including all instances)

Texture Resolution:1024*1024 and 512*512 Diffuse, Normal and Specular maps. Paralax maps for the brick wall, and Alpha maps in certain places.

Build Time: Just over a month

Software Used: 3DS Max, Maya, Mudbox, Photoshop, Crazybump, Unreal Engine 3

Additional Info: Won 3rd place in the Vis Awards 2009 - Modelling Category (sponsored and judged by Ubisoft). I was hired by Ubisoft as a result.

 

Unreal Screenshots

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Textures: Normal, Diffuse and Specular

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