Welcome to my portfolio. I am an Environment Artist fresh out of Uni and I'm keen to get back into a company for some real work. I have a year of experience in the games industry as I worked for Blitz/Volatile games on a placement, with one game released and another soon to be released. If you are interested in me or my work please have a look at my CV and/or email me. nicholasetheridge[at]hotmail.com
Everything you see below (models, textures and lighting, etc) was solely made by myself, unless otherwise stated.
Info: This was created for a Game-Artist.net competition currently still active. The comp was to create a model based on THIS concept
Polygons: 1348 Triangles
Textures: 1024*1024 (Diffuse, normal and specular)
Build time: 3 days

Info: This was my first attempt at making foliage.
Total Tri count: 12,771 (Includes double sided polygons such as Grass planes)
Textures: See texture sheet below.
Lighting: The lightmaps were baked and the Grass and Leaf planes were lit using Vertex Colouring.

Won 3rd place in the Vis Awards 2009 - Modelling Category (sponsored by Ubisoft)
Total triangle count (Without Instances) 20,249
Total triangle count (With Instances) 90,245
Texture sheets coming soon.
Total build time: Just over a month.
