Nicholas Etheridge Computer Games Artist

Welcome to my portfolio. I am an Environment Artist fresh out of Uni and I'm keen to get back into a company for some real work. I have a year of experience in the games industry as I worked for Blitz/Volatile games on a placement, with one game released and another soon to be released. If you are interested in me or my work please have a look at my CV and/or email me. nicholasetheridge[at]hotmail.com

Everything you see below (models, textures and lighting, etc) was solely made by myself, unless otherwise stated.

Click to view CV
Click to view CV

If you don't like all the scrolling down on this page, dont worry. I'll be updating the site shortly, to incorperate a better navigation system.

Comfy Chair (August 2009)

Info: This was created for a Game-Artist.net competition currently still active. The comp was to create a model based on THIS concept

Polygons: 1348 Triangles

Textures: 1024*1024 (Diffuse, normal and specular)

Build time: 3 days

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Forest Scene (July 2009)

Info: This was my first attempt at making foliage.

Total Tri count: 12,771 (Includes double sided polygons such as Grass planes)

Textures: See texture sheet below.

Lighting: The lightmaps were baked and the Grass and Leaf planes were lit using Vertex Colouring.

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Final Year University Project - Castle Hall (April 2009)

Won 3rd place in the Vis Awards 2009 - Modelling Category (sponsored by Ubisoft)

Total triangle count (Without Instances) 20,249

Total triangle count (With Instances) 90,245

Texture sheets coming soon.

Total build time: Just over a month.

3DS Max Renders

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Unreal 3 Screen Shots

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Weapons and Props created for Volatile Games (2007)

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Tak 4 work (2008)

Info: Work done for Blitz Games on Tak 4 and the Guardians of Gross, out on PS2 and Wii

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Personal Work (2007)

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nicholasetheridge@hotmail.com

© Nicholas Etheridge 2007-2009 (This site was last updated on 01/09/09)